The Leviathan ax blade is as cold as winter, but the spartan wrath of Kratos, Sony’s god of war and its wielder, burns. His latent anger transcends the screen and infuses the player with a special emotion as they go on a rampage, defeating beasts, creatures and even the gods of Norse mythology. A mind-blowing spectacle coupled with a powerful spiral of emotion that made God of War one of the best games ever released on PlayStation consoles, and four years later it proudly claims to be treated the same on PC. Without losing an iota of its original strength and splendor.

Because everything that used to work on consoles, from its masterful gameplay and immersive setting to its terribly ambitious narrative in a single sequence shot, shines again in its own light on desktop computers in an event that’s already a must-see for everyone who is passionate about action games.

Not only that, God of War not only boasts glorious brutality, but also knows how to bring maturity and new nuances to the PlayStation icon. Kratos is still short-tempered and brutal, of course, but his thing is no longer vengeance or rage-blindness: he now takes on a well-developed paternal role throughout the adventure. And that makes the emotional journey of the player much bigger.

Because what ultimately makes God of War the masterpiece it is goes beyond mere entertainment and the insanity generated by pressing buttons. It traverses the action video game genre through a kind of strength and determination that is manifested through emotion. And between struggles and challenges, he knows how to be celebratory while leaving room for quiet and reflective moments. This not only makes the player an accomplice in the massacres committed by the Ghost of Sparta, but also empathizes with their cause.

For the war god’s vulnerability lies not in the limits of his power or health bar, but in his complicated relationship with Atreus, his son. A relationship that really evolves as the game progresses, making our weak protégé our support in combat and later an extension of ourselves in combat from a gameplay point of view.

Of course, God of War doesn’t lose perspective and exceeds the expectations raised by previous installments, conveniently diluting most of the experience with visceral violence and massive moments. Encouraging that we are technical when it comes to attacking and defending ourselves, that we study our enemies and let ourselves go when the situation is more or less controlled. In this respect, the game is absolutely flawless.

Now, the arrival of the Kratos saga on PC (beyond the PS Now service) is far more than a celebratory relaunch: God of War for PC is an adaptation born wholeheartedly around the demands of gamers at picky desks. Both at the playable level and in terms of the technical section. And in this regard, the Santa Monica studio was able to complete the tasks with the already final version of its best game.

God of War: A Glorious Viking Epic

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He may not have deserved it, but fate has offered Kratos a second chance. The one who, armed with the Swords of Chaos, massacred the mightiest beings and deities of Olympus – and virtually every creature of Greek mythology – has managed to find a new home to the north, in the distant kingdom of Midgard. Whoever was the god of war himself has put his past behind him, calmed his feelings of anger and revenge, and even managed to start a new family. Though all is said, despite the fact that his inner conflict has subsided, he is still stubborn and brutal like a wild animal.

The man who was the dreaded ghost of Sparta in another life chose exile in search of peace, but it was only a matter of time before he would face pain and death again. The loss of his new wife has placed him in the care of Atreus, a son who is also devastated by his mother’s death and with whom he has not exactly had a happy relationship. Now Kratos must shoulder a double responsibility: preparing Atreus for life in a cruel world, and the no less delicate task of revealing the divine nature of his lineage.

Like everyone his age, Atreus is impulsive and reckless. He knows little about hunting and his character isn’t as dour as Kratos’, quite the opposite. Also, all the worries and doubts of youth begin to flourish in his mind. And the truth is, he’s also not quite sure how to deal with a father he admires but seems disconnected from, even in his moments of greatest loneliness. But an unexpected threat forces father and son to catch up and catch up on lost time.

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After burying his wife, a strange stranger has appeared in front of Kratos and Atreus’ house. Someone who seems to know the ghost of Sparta’s past. A mysterious being whose strength and endurance seem to rival those of the god of war himself. A subject of violent nature that will not long drive our protagonist out of his boxes, showing Kratos’ wild rage once again. Not for revenge this time, but to defend his son.

Knowing that this threat was only the beginning, and determined to fulfill Atreus’ mother’s dying wishes, father and son leave their homeland and make a pilgrimage to the highest point of the giant realm. A journey through the Norse kingdoms that will expose you to new dangers and usher in a whole series of challenges and revelations.

Now, unfortunately for all those who get in his way, Kratos has sheathed the Leviathan ax before leaving his home. And while he lives a life of relative peace, he will be more than willing to use it when the need arises. Even if that means shedding the blood of giant trolls, mighty dragons, and cruel valkyries along the way.

Brutal action and a narrative of ten with touches of masters of Playstation Studios

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God of War is by far the wildest and most epic game ever developed by PlayStation Studios. Its brutality throughout each match can only be measured by the ambition, manifested on screen through exotic and spectacular finishes and a story and characters that evolve with overwhelming mastery as the adventure progresses. It manages to crystallize the narrative of the events with the most brutal action in a single experience that constantly suggests and amazes. Both for the excellence of its gameplay and for the well-told storyline.

In many ways, God of War is both a direct sequel and a sequel to God of War III and a reboot of all aspects of Kratos’ story. Although there are aspects and mechanics typical of Hack’n Slash, its approach to the action is different and more interesting. Combat is given more weight by introducing tactical elements and although it is possible to hit the buttons with smaller enemies, sooner or later we will have to learn how to use the ax and shield.

Despite being an action game at its purest, Santa Monica has successfully introduced slight RPG nuances through the leveling and customization of weapons, armor, and even a skill tree that definitely enhances the spectacular nature and level of barbarism that manifested on the screen. Well, in this adventure we won’t be alone: ​​Atreus will be the game’s second engine, gradually evolving from a supporting character to an essential ally in our Norse odyssey.

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And despite the fact that the level of brutality and the auctions are as expected, what sets God of War apart the most within the saga is its narrative character. His way of deconstructing and reassembling the character of Kratos to take him to a new phase in his life and from there force him to return to his wild and cruel nature. The motivations for achieving barbarism vary widely, but the spectacle and level of visceral violence achieved, particularly in the auctions, is far superior to any other part.

However, what ultimately makes the player appreciate the game is not its impressive and frenetic combat, but the development of the story. An emotional journey full of twists and turns that unfolds little by little as the adventure progresses. Sometimes sipped through lines of dialogue that Kratos and Atreus exchanged during their journey, and sometimes through intense events that push our protagonists to the limit. Knowing how to excellently distribute the rhythm between the quiet and solemn moments and sequences and the critical moments where the action outweighs everything else.

A carousel of emotions that, incidentally, can be enjoyed better than ever on PC through a custom conversion that gives new value to the whole and a greater boost to the original work. Because God f War put the PS4 on the ropes and four years later it fits the mouse and keyboard rig like a glove.

If you’re freaked out playing Dualshock with Kratos, wait until you’re playing with a mouse and keyboard

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Christmas Studio…