After the anger at the trolling that Capcom has crept up on us with the hope of a new dino crisis, in the last few hours I’ve had the opportunity to make amends with Exoprimal, the new multiplayer shooter that proposes us immense hordes of dinosaurs and giant bugs.

While it’s still far from being one of the Capcom games that could most grab our attention, we have to acknowledge César for what César is: the idea is interesting, it’s fun, dinosaurs with grenades to pop, and the T-Rex battles are a delight. This is what I liked best about Exoprimal and what I didn’t like.

What I liked about Exoprimal

The idea is a lot more fun than I thought

Aboard exosuits armed to the teeth that inevitably remind us of Anthem, the idea behind Exoprimal is to join other players to grow hordes of dinosaurs through different stages. As we advance from zone to zone through different scenarios, the game will throw thousands of dinos at us while we try to survive and outperform the opposing team.

In each zone we will be asked to eliminate X species of specific dinosaurs to complete the test, for example 100 Velociraptors or 1 Triceratops and be able to run to the next segment repeating the process with more and more complicated challenges. It’s original, it’s fun and the pique between the two teams seems like a fairy tale to him.

Fight against huge dinosaurs

Although the most striking thing is usually seeing hundreds of dinosaurs fall from the sky to air in one fell swoop, your best bet is to face Bicharracos like the aforementioned Triceratops, the T-Rex, or an infected T-Rex, which appears as the final phase in battles that unite both teams to hunt down a beast that is even more of a bullet sponge than the others.

Between tanks holding their own and medics saving the team, by far the most fun is shooting from behind using exosuit-specific abilities and special attacks. Too bad only the infected T-Rex requires a bit more strategy and invites you to destroy some of the weak spots while the bug unleashes lightning and summons other dinosaurs.

Once you get to the end you realize that the other team is doing the same and in addition to worrying about the dinosaurs you have to prevent the enemy’s advance by eliminating the opposing players without forgetting your main task.

The other, a little less inspired, invites us to go through a scenario in which a series of objects will be accumulated in areas that we will end up controlling in the purest flag style. If you go down in battle, either because of the dinosaurs or because the other team jumped on you, you’ll lose the items you didn’t secure. When it comes to a simple team duel, the seams in his gunplay are even more noticeable.

What I didn’t like about Exoprimal

The feeling of guns

The comparison to Anthem not only hurts him visually, but also in terms of sensations aboard the exosuit. Both the main rifle shots and the slashes have no feedback and no sense of power, but what hurts even more is that the special attack that has your character blast up and unleash a volley of rockets and shots is so unrewarding.

Luckily there are other powers in Exoprimal like the ability to summon and control a T-Rex with its own attacks and abilities that compensate a bit, but beyond the spectacular moment the bug’s bites and tail slaps feel so little in reality worthwhile to look at like the rest of the guns.


Many doubts what it will offer

The beta didn’t serve to show what Exoprimal has in store for us in terms of progression. We know that there will be more exosuits with different abilities that can be changed at will, even mid-game depending on how we see the situation, but what there is beyond playing to play with friends is a complete mystery.

A storyline is presented to give a bit of context and it is hoped that the game manages to hang in the variety of enemies and situations for a couple of afternoons until all exosuits are obtained but beyond that possible secondary weapons to unlock there’s no trace of Capcom’s plans to keep us glued to the screen.