With Tentacular, I expected the typical silly experience of changing the precision of your hands at the goat against the stickiness of some tentacles, which move more than a pie in a car with no shock absorbers, but the first few hours with the new Devolver were a pleasant surprise .

I braced myself for the laughs, but aside from entertaining his puzzles and that little point of insanity he won’t hide, the story that brings our Tentacular friend to life creates the perfect structure he’s never had create will be difficult.

Imagine you are a kaiju

Girl finds a monster, they both become friends, the city fears the monster, in the end the monster becomes just another citizen. We’ve seen the idea repeated a thousand times, but far from recreating it, we’re shown here that the giant tentacled octopus is already another member of the community.

He’s naturally big and clumsy, so everyone decides he needs to work to be more useful. It can help collect garbage from the sea, it can build buildings, it can launch rockets…

Tentacular’s protagonist transitions from less to more, moving from one job to another to help us get acquainted with the controls and his unique way of moving and interacting with the world.

By dragging the free movement or the joystick we can move around the islands to discover small secrets hidden by pulling a lever, talk to the people inside the houses by lifting their structure with our tentacles and of course the requested commands execute us.

Tentacular made you want more

Grace almost always consists of exploiting the tentacles’ lack of precision to shape build-or-destroy-time challenges.

From throwing bombs with high-voltage cables as slingshots, we jump to using magnetized balls to create buildings and structures that can withstand an attack, and from there to more story-focused sections that are about fighting with to chat with the residents and to play with our environment.

In that jump from one idea to another, sometimes very different and often with slight variations that actually completely change the formula, lies the grace and variety of a tentacular whose demo sighed before me.


Despite messing around with little construction mini-games where you can get creative or make the goat kaiju-style, the big draw promises to be the story, which will have you jumping from smile to smile between jokes and recognizable characters.

We can’t wait to see what else he has in store for us when Tentacular launches on Quest and Steam VR sometime next spring. With its presentation trailer, the thing promised, but gaining control of its tentacles was the validation I needed.