To be clear, the shadow of Super Smash Bros. is omnipresent in MultiVersus. At least during his first games. It lies in its patentable platform-brawler formula and in the chaotic development of its games. But unlike all the backup players that have popped up over the years, and they’re quite a few, this Warner Bros. superstar smash doesn’t differentiate itself with its fighters, but rather with its promising free-to-play format platform character and its successful handling of the great weakness of the Nintendo game: the online experience. Elements that, all things considered, play absolutely in his favor.

Player First Games, responsible for MultiVersus, is fully aware that comparisons to Super Smash Bros. benefit them and, far from denying this fact, they use it as a springboard to meet the greatest icons of universes as diverse as Present DC Comics, the Looney, Melodies, Cartoon Network and even Game of Thrones. Characters that have established themselves on the small screen for decades and continue to fascinate new generations, but also make a very good game within the fighting genre.

Even a Norville “Shaggy” Rogers from The Adventures of Scooby Doo who, as you can see below, uses Street Fighter techniques and even unleashes Super Saiyan powers on screen.

How do you bring characters from such different universes together in a fighting game without things getting out of hand or out of tune? And that’s another major success of MultiVersus: Player First Games approaches each of the Warner Bros. stars in a unique and individual way, so that they remain utterly true to themselves. Or better yet, that fans will recognize them on screen even when they’re not playing.

Not only at the level of special movements, but also because Bugs Bunny reminds us at all times of the animations of Tex Avery or Chuck Jhones and that the couple Finn and Jake make the same expressions and use the same poses as in Hora of Adventures in the course of the game. Even Batman and Harley Quinn are voiced by Kevin Conroy and Tara Strong respectively! As it should be.

There’s no doubt that Player First Games did their homework when it comes to bringing Warner’s characters into a brawler that doesn’t stray too far from the Nintendo crossover, and that’s really important, but the real challenge before the Premiere and the future of MultiVersus rests on another question: how is the gaming experience?

MultiVersus, the smash people love to play online

MultiVersus’ slogan speaks for itself: unlikely allies, dynamic duos. In Warner’s platform brawler, you won’t miss the classic Super Smash Bros. modes, but it doesn’t take long for the differences in the dynamics of the games to manifest themselves on the screen within the main mode: you can press buttons until you defeat the enemy get off the field, but those who know best how to play as a team will achieve the long-awaited victory.

And it is that there are universal icons destined to face each other in all media that they pass through. Even friends who become brutal enemies, like Batman vs Superman. We’ve seen that in many games. But how do you make a fighting video game pitting Arya Stark, Vilma from Scooby Doo and Bugs Bunny against each other? Multi-Versus not only hits the spot, but also makes the combination of their unique abilities spice up the experience.

A note from here: the first difference with Super Smash Bros. is that technically there is a class system. In the Nintendo game, it could be badly simplified and soon come in three styles (swordsman, karateka or shooter); but in MultiVersus the premise takes on new nuances: Bugs Bunny – the icon of the Looney Tunes – is of the mage type, since he can take any crazy thing out of his hat during the game. And both Harley Quinn (of DC Comics) and Arya Stark (of Game of Thrones) are assassins. How not!


From now on, the playable premise is the same as envisioned by Sakurai and Iwata in the mythical Nintendo 64. Four on-screen characters, a stage with fixed boundaries, and a common goal: knock out everyone who isn’t part of our team Edges and delete it. So far everything as you would expect from a Super Smash Bros.

What MultiVersus now brings to the gaming experience and fans of the Nintendo crossover is not only the use of iconic Warner characters, but also a flawless online experience: thanks to the blessed rollback netcode, multiplayer games become even more spectacular from the side with Fluid played development version to the one we were able to test.

In addition, it is a pleasure to play between different platforms: in the same battles we have coincided with PC, PlayStation and Xbox players and it seemed that we all share a sofa.

Player First Games

That everything works so well online, MultiVersus works very well, and not only in comparison: its main game system is based on two-person team duel, so – as already mentioned – we should not only fight against our enemies, but cooperate with our ally.

Sometimes he saves him from fatal falls with Wonder Woman’s Lasso of Truth, but he also holds our enemy back with the same technique as the Amazon so he can show off his powerful attack and achieve something spectacular.

MultiVersus creates a kind of chemistry between the fighters and their styles, so the above classes take on new nuances. But at the same time, they also go beyond the technical and provide us with phrases and jokes by bringing specific characters together on the same team. Like Finn and Jake from Adventure Time. Now Tom and Jerry count as lone fighters, and although we control the first one, it’s the little mouse that shines in the special attacks.


A note from here: Although team mode (and pairs) is the main mode in MultiVersus, Player First Games covers all possibilities with 1v1, a cooperative vs bots or a free-for-all mode. And if that weren’t enough, we can create custom games in a convenient and simple way.

Which brings us to the other interesting point: Multiversus is not only proactively encouraged to play with or against other players, it also rewards very well. Not just because the games are fun, but because it allows us to unlock characters of the caliber of Superman, Batman or Steven Universe ourselves.

Free and cross-platform, but with tons of unlockable content

Player First Games

At this point, it’s unfair to say that Super Smash Bros. is the sole influence behind MultiVersus: the game’s UI reveals that Warner and Player First Games are blatantly taking inspiration from Fortnite when creating a free-to-play model to offer. play platform. A title where you not only play for fun, but also for the claim of unlocking content. And unlike other smashes, there are tons of rewards to claim in this brawler.

From skins to in-match emotes, emblems, player icons, enemy kill effects, and game announcer voices, almost every fighter can spice up games with their own unique touch. Aesthetic elements, of course, but this isn’t a battle royale, it’s a fighting game, and it’s in the imbalance of players that the fun comes from. And that implies that there is also some sort of unlockable that affects the game.

Player First Games introduced a lightweight, bespoke version of Smash’s ghost system to bestow unique attributes on each character in MultiVersus based on one essential concept: the more you play, the more you get out of your favorite fighter. Improving enhancements and adding unique nuances to your character.


The premise is simple: every MultiVersus fighter has a character level, which is conveniently displayed before the fight begins. This level does not affect his statistics and values, but it can affect his skills and properties that he has access to, since it means that we have unlocked a series of improvements that we can freely equip in dedicated rooms. Show this to all players before the round begins.

Each fighter has their own upgrades, so for logical reasons we won’t be able to equip Batman with Tazmanian Devil upgrades. Which directly means that if we want to unlock all the improvements of all the characters we have to play a veritable infinity of games. But then again, leveling up and leveling up a single character without jumping back and forth between them is something that’s been measured very well.

In other words, on paper this seems to create an imbalance between players. But in reality, the way MultiVersus progresses is designed so that the more familiar we become with a particular character, the more we can take advantage of its unique resources and thereby feel more comfortable playing it.


Which, by the way, is a challenge that manifests itself with enormous self-evidence…